!!ARBfp1.0

ATTRIB tex0 = fragment.texcoord[0];
ATTRIB tex1 = fragment.texcoord[1];

OUTPUT out  = result.color;

PARAM const0 = program.local[0];

TEMP t0;
TEMP t1;

# Get texel values from the first two stages
TEX t0, tex0, texture[0], 2D;
TEX t1, tex1, texture[1], 2D;

# Lerp
ADD out, t0, t1;
END
